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Sometimes, especially in older meshes used by X-Morph, the material is baked directly into the mesh file. How to solve this problem when trying to use a different material is listed here.

Find the baked material name

Open the *.mesh file with a desired Hex-Editor or even Notepad, and search for a fitting name, example:

Which shows “projectiles/railgun_projectile_beam” as text.

Override used material

You can override used material by just adding a “material” field to MeshDesc of the entity file: