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LaserBeamComponent

Description

Fields

TypeName
PriorityTypeMaskdamage_factor_exclude
Container< Entity >ring_entities
Container< LaserHitRequest >beam_hit_requests
Container< LaserHitEffect >beam_hit_effects
DamagePatternDamagePattern
uint64non_blocking_type
uint64colliding_type
uintcollision_user_mask
IdStringon_enemy_hit_effect
IdStringon_world_hit_effect
IdStringon_resisted_hit_effect
IdStringon_reflected_hit_effect
IdStringon_water_hit_effect
IdStringon_shield_hit_effect
IdStringring_bp
uintowner
uintcreator
uintlast_target
uintcurrent_target
uintmax_hits
uintcollision_3d
uintcollision_block
floattimer
floatcurrent_damage_factor
floatdesired_damage_factor
floatrange
floatdiameter
floatdamage_factor_max
floatdamage_factor_increase
floatdamage_factor_decrease
floatdamage_max_beam_scale
floatdamage_max_beam_glow
ucharfriendly_fire
boolis_visible_only
boolonly_blocking_effect
boolskip_update