ProjectileAmmoComponent
Description
Fields
Type | Name |
---|---|
DamagePattern | DamagePattern |
Container< Entity > | dissipation_set |
ShockWavePattern | ShockWavePattern |
Vector3 | last_position |
Vector3 | cluster_scale |
IdString | on_enemy_hit_effect |
IdString | on_shield_hit_effect |
IdString | on_world_hit_effect |
IdString | on_resisted_hit_effect |
IdString | on_reflected_hit_effect |
IdString | on_water_hit_effect |
IdString | on_decal_hit_effect |
uint | owner |
uint | creator |
Entity | target |
uint | collision_2d |
uint | collision_3d |
uint | cluster_count |
uint | cluster_generation |
uint | cluster_max_generation |
uint | cluster_max_inherit_count |
float | cluster_life_time_min |
float | cluster_life_time_max |
float | cluster_enemy_spread |
float | cluster_world_spread |
float | dissipation_count |
float | diameter |
bool | removed |
uchar | hit_effect_direction |
uchar | hit_effect_scale |
uchar | friendly_fire |