LaserBeamComponent
Description
Fields
Type | Name |
---|---|
PriorityTypeMask | damage_factor_exclude |
Container< Entity > | ring_entities |
Container< LaserHitRequest > | beam_hit_requests |
Container< LaserHitEffect > | beam_hit_effects |
DamagePattern | DamagePattern |
uint64 | non_blocking_type |
uint64 | colliding_type |
uint | collision_user_mask |
IdString | on_enemy_hit_effect |
IdString | on_world_hit_effect |
IdString | on_resisted_hit_effect |
IdString | on_reflected_hit_effect |
IdString | on_water_hit_effect |
IdString | on_shield_hit_effect |
IdString | ring_bp |
uint | owner |
uint | creator |
uint | last_target |
uint | current_target |
uint | max_hits |
uint | collision_3d |
uint | collision_block |
float | timer |
float | current_damage_factor |
float | desired_damage_factor |
float | range |
float | diameter |
float | damage_factor_max |
float | damage_factor_increase |
float | damage_factor_decrease |
float | damage_max_beam_scale |
float | damage_max_beam_glow |
uchar | friendly_fire |
bool | is_visible_only |
bool | only_blocking_effect |
bool | skip_update |