LaserBeamComponent
Description
Fields
| Type | Name |
|---|---|
| PriorityTypeMask | damage_factor_exclude |
| Container< Entity > | ring_entities |
| Container< LaserHitRequest > | beam_hit_requests |
| Container< LaserHitEffect > | beam_hit_effects |
| DamagePattern | DamagePattern |
| uint64 | non_blocking_type |
| uint64 | colliding_type |
| uint | collision_user_mask |
| IdString | on_enemy_hit_effect |
| IdString | on_world_hit_effect |
| IdString | on_resisted_hit_effect |
| IdString | on_reflected_hit_effect |
| IdString | on_water_hit_effect |
| IdString | on_shield_hit_effect |
| IdString | ring_bp |
| uint | owner |
| uint | creator |
| uint | last_target |
| uint | current_target |
| uint | max_hits |
| uint | collision_3d |
| uint | collision_block |
| float | timer |
| float | current_damage_factor |
| float | desired_damage_factor |
| float | range |
| float | diameter |
| float | damage_factor_max |
| float | damage_factor_increase |
| float | damage_factor_decrease |
| float | damage_max_beam_scale |
| float | damage_max_beam_glow |
| uchar | friendly_fire |
| bool | is_visible_only |
| bool | only_blocking_effect |
| bool | skip_update |