LaserBeamComponent
Description
Fields
| Type | Name | 
|---|---|
| PriorityTypeMask | damage_factor_exclude | 
| Container< Entity > | ring_entities | 
| Container< LaserHitRequest > | beam_hit_requests | 
| Container< LaserHitEffect > | beam_hit_effects | 
| DamagePattern | DamagePattern | 
| uint64 | non_blocking_type | 
| uint64 | colliding_type | 
| uint | collision_user_mask | 
| IdString | on_enemy_hit_effect | 
| IdString | on_world_hit_effect | 
| IdString | on_resisted_hit_effect | 
| IdString | on_reflected_hit_effect | 
| IdString | on_water_hit_effect | 
| IdString | on_shield_hit_effect | 
| IdString | ring_bp | 
| uint | owner | 
| uint | creator | 
| uint | last_target | 
| uint | current_target | 
| uint | max_hits | 
| uint | collision_3d | 
| uint | collision_block | 
| float | timer | 
| float | current_damage_factor | 
| float | desired_damage_factor | 
| float | range | 
| float | diameter | 
| float | damage_factor_max | 
| float | damage_factor_increase | 
| float | damage_factor_decrease | 
| float | damage_max_beam_scale | 
| float | damage_max_beam_glow | 
| uchar | friendly_fire | 
| bool | is_visible_only | 
| bool | only_blocking_effect | 
| bool | skip_update |