BeamWeaponComponent
Description
Fields
Type | Name |
---|---|
WeaponAffector | WeaponAffector |
LogicTimer | cooldown_timer |
Container< WeaponMuzzle > | WeaponMuzzles |
Container< Pair_IdString_Vector_Entity > | children_entities |
uint64 | autoaim_type |
Entity | last_snaped_ent |
IdString | fire_effect |
IdString | ammo_blueprint |
uchar | ammo_type |
float | cooldown_time |
float | affector_power |
bool | check_target_visibility |
bool | plain_auto_aim |
bool | last_can_fire |
uchar | current_state |
uchar | pending_state |