BeamWeaponComponent
Description
Fields
| Type | Name |
|---|---|
| WeaponAffector | WeaponAffector |
| LogicTimer | cooldown_timer |
| Container< WeaponMuzzle > | WeaponMuzzles |
| Container< Pair_IdString_Vector_Entity > | children_entities |
| uint64 | autoaim_type |
| Entity | last_snaped_ent |
| IdString | fire_effect |
| IdString | ammo_blueprint |
| uchar | ammo_type |
| float | cooldown_time |
| float | affector_power |
| bool | check_target_visibility |
| bool | plain_auto_aim |
| bool | last_can_fire |
| uchar | current_state |
| uchar | pending_state |